Search found 59 matches

by malign
Sat Feb 10, 2007 10:55 am
Forum: Ye olde home of offtopicness
Topic: [Gasp] A disturbing dissapearance of Avatars!
Replies: 9
Views: 3440

Avatars have not been enabled for over a year in this community. Just an FYI.

Regards,
malign
by malign
Thu Jan 25, 2007 1:22 pm
Forum: General
Topic: VERY IMPORTANT: COHEMU.NET BECOMES COXEMU.NET
Replies: 5
Views: 2178

<r>Dear legacy CoHEmu Community,<br/> <br/> Please be aware that within the next couple of months, "cohemu.net" will be no more.<br/> Don't panic! We're not going away. We've got a new name. The project is being renamed to "CoXEmu" (pronounced "see oh ecks E moo" not to be confused with "cocks"!) Th...
by malign
Thu Jan 25, 2007 1:18 pm
Forum: News
Topic: VERY IMPORTANT: COHEMU.NET BECOMES COXEMU.NET
Replies: 0
Views: 2418

<r>Dear legacy CoHEmu Community,<br/> <br/> Please be aware that within the next couple of months, "cohemu.net" will be no more.<br/> Don't panic! We're not going away. We've got a new name. The project is being renamed to "CoXEmu" (pronounced "see oh ecks E moo" not to be confused with "cocks"!) Th...
by malign
Thu Jan 25, 2007 5:29 am
Forum: Binary emergence
Topic: I keep getting this error...
Replies: 1
Views: 2015

<t>sonic808,<br/> <br/> Good find. I have corrected two issues with the source. The one you had was regarding 'link' not working. This was remedied by adding "#include <link>" to the header file where 'link' was used. You would have had the other encounter afterward. The second issue was simply a ma...
by malign
Sat Jan 06, 2007 9:47 pm
Forum: Binary emergence
Topic: Prerequisites and Building
Replies: 31
Views: 9290

<t>[quote:342f8501c0=\"Hawk\"]Thx for the reply. I update the SVN all the time, so I can`t chance it back...or is that possible.[/quote:342f8501c0]<br/> <br/> Of course it is. =)<br/> That's one of the benefits of svn. Just checkout as your normally would, except you would add -r 290. So, the SVN co...
by malign
Sat Jan 06, 2007 1:18 pm
Forum: Binary emergence
Topic: Prerequisites and Building
Replies: 31
Views: 9290

Hawk, the problem is with the latest revision. nemerle is currently working on the map support modules. So, he should submit a fix soon. I have verified revision 290 to have compiled clean. Try using revision 290 if you need a working build in the meanwhile.

Regards,
malign
by malign
Sat Jan 06, 2007 1:26 am
Forum: Binary emergence
Topic: Prerequisites and Building
Replies: 31
Views: 9290

I've added a blank World.h file to save you the trouble of mucking around with anything. Just update your local instance of the source via svn update. That will take care of the World.h issue you are having. Boost is a whole other can o' worms.

Regards,
malign
by malign
Fri Jan 05, 2007 10:09 pm
Forum: Binary emergence
Topic: Prerequisites and Building
Replies: 31
Views: 9290

<t>[quote:96cb5f960a=\"Hawk\"]I tryed to compile COh, but it didn`t work. This is the error I get.<br/> <br/> Error 2 fatal error C1083: Cannot open include file: 'boost/pool/object_pool.hpp': No such file or directory C:\\COH\\AuthServer\\include\\AuthServer.h 31 <br/> Error 3 fatal error C1083: Ca...
by malign
Wed Dec 27, 2006 8:20 pm
Forum: News
Topic: State of the Union(tm)
Replies: 9
Views: 2812

Integrated status information into one post. Also updated the current project status in the first post (edited).

Regards,
malign
by malign
Sun Dec 24, 2006 6:55 pm
Forum: Ye olde home of offtopicness
Topic: Merry Christmas
Replies: 6
Views: 2645

<t>Dear CoHEmu Citizens,<br/> <br/> It has been a slow year. Our numbers are very few. However, our end goal has not changed. We will ultimately arrive at this end goal. Sadly, time is a factor with the production of anything. All in all, I would like to thank all of the CoHEmu Community for making ...